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To: Dan Corrin <dan%engrg.uwo.ca@RELAY.CS.NET>, jamesp@metolius.WR
Subject: TML Bundle #161: Msgs 1988-2011
Reply-To: TML Administrator <traveller-request%metolius.wr.tek.com@RELAY.CS.NET>
Precedence: bulk
Date: Tue, 12 Feb 91 13:52:28 PST
From: James T Perkins <jamesp%metolius.wr.tek.com@RELAY.CS.NET>
Status: RO


TML Bundles come from the archives of the Traveller Mailing List,
maintained by James Perkins, traveller-request@metolius.wr.tek.com.

------------------------------------------------------------

Date: Tue Feb 12 13:52:19 PST 1991
From: traveller-request@metolius.wr.tek.com (TML Administrator)
Subject: TML Bundle #161: Table of Contents

-AMN- --Date--- --Sender--------- --Subject-----------------------------------
1988  14-Dec-90 bonnevil@acc.stol More on sector map problems... << In reply to
1989  14-Dec-90 Bob Mahoney       Yacht Info needed << I've been quiet a while 
1990  14-Dec-90 George William He [embarrased george needs help] << Does anyone
1991  14-Dec-90 George William He That's OUR Bertil... << Letters section of Ch
1992  15-Dec-90 Robert P Poole    Magic system? << Doesn't adding a magic syste
1993  15-Dec-90 James T Perkins   TML Message 1993 was lost << I know not what 
1994  17-Dec-90 wrgate.wr.tek.com Last posting, for the time being. << Well wit
1995  17-Dec-90 wrgate.wr.tek.com Rule comments from Scott Kellogg 12/16/90 << 
1996  17-Dec-90 "Robert S. Dean"  Merry Christmas! << To all of you out there, 
1997  17-Dec-90 al646@cleveland.F re: (1988) More on sector map problems... << 
1998  17-Dec-90 al646@cleveland.F Magic and MegaTraveller << >From: Robert P Po
1999  17-Dec-90 wrgate.wr.tek.com PBEM status update from Richard << [Richard a
2000  18-Dec-90 d9bertil@dtek.cha Xboat Xmas << I just wanted to say "Merry Xma
2001  18-Dec-90 al646@cleveland.F Re: Sector data in files - << Last night I co
2002  18-Dec-90 al646@cleveland.F Missing Books << While compiling the data on 
2003  18-Dec-90 Nick Sylvain      Merry Christmas << Merry Christmas to all you
2004  18-Dec-90 SULAIMAN          Scott's ships << just noticed that Scott Kell
2005  19-Dec-90 woodsb@ecn.purdue Re: (2002) Missing Books << In message 2002, 
2006  00-Jan-00 Alan Huscroft     Re:(1988) More on sector map problems... << >
2007  18-Dec-90 Dave Johnson      TML Archive Site << Has anyone else had probl
2008  19-Dec-90 METLAY@vms.cis.pi Holidaze << To all TMLers and TDR people: I'm
2009  19-Dec-90 Jo Jaquinta       Space Habitats << I have never seen a convinc
2010  19-Dec-90 Dan Corrin        Sunbane archive update. << <bertil> > The Chr
2011  19-Dec-90 Dave Johnson      DGP products << Hello, Could anyone send me t

------------------------------

Archive-Message-Number: 1988
Date: Fri, 14 Dec 90 10:28:38 -0600
From: bonnevil@acc.stolaf.edu
Subject: More on sector map problems...


In reply to Alan Huscroft's reply to my earlier posting about problems
with the Trojan Reach map in the archives not agreeing with published
material [ (1979) Re:(1976) Messed up sector map in archives? ] --

>I suspect the data in the archives were early drafts.  It's possible
>that the folks at DGP forgot about the data in Leviathan when they
>were originally working out the Trojan Reach and corrected it later
>when it was published in the Digest.  The base/allegiance/port/giant
>codes would be correct because they were taken from the Atlas of the
>Imperium.  If this is true then the problem should be isolated to
>the 2 subsectors that were published in Leviathan.

Well, that's what I thought at first too.  So I checked some of the other 
data for both Trojan Reach and Riftspan Reaches, which I also have in a
Digest.  Riftspan looks ok, _but_ it is probably Second Survey era data,
where the Digest article was circa 1120.  Govenment codes were different,
but that was to change them to the Aslan codes now in use.  Some TLs had
changed, but heck, Regina's has too.  One world was marked as having a 
hydro code of 1 which now had one of 0, but library data said that it 
had lost its surface water in 1106 or so.  For the Solomani Rim archive,
pop multipliers don't agree with info in the 1108 era Supplement 10.
For instance, Lagash/Sol in the Supplement has a pop of 21 billion,
while in the archive is listed as 50 billion.  Personally, I can live
with that.  However, back to Trojan Reaches.....

I checked some worlds outside the Leviathan area.  The 1120 sector capital
is Gazulin/Gazulin, so I checked that:
*ARCHIVE LISTING*
 [unnamed]  2708 BA6A002-7 A   Lo Ni Wa      301 Im K6V
*Digest #20*
  Gazulin   2708 AA86887-B A   Ri Cp An      213 Dd F3D
Well, the size is right, but atmosphere is denser, it has 40% less water,
200 million people instead of 3, and a higher TL.  The Imperium isn't
that good at terraforming -- and why change the atmosphere from standard?
Still, this might be justifiable.  The problem is that every world that
I looked at was different.  In some cases, massive change might be
understood; the Aslan have been rather thourough in reducing some worlds.

So the problem might just be restricted to Trojan Reach sector.  Still,
I'm a little wary about the sectors I can't check.  I'm sure the
ones that were enterd by hand to update them are pretty safe, but it's
hard to tell with the other ones, especially ones like Vland for which
the pop multiplier and stars part is incomplete.  Perhaps someone with
"Vargr and Vilani" could check that one?  Hopefully it's just the one
sector file that is messed up.  Anyway, if anybody has any ideas or 
more info out there, I'm sure many of us would appreciate it!

- - --Steve


------------------------------

Archive-Message-Number: 1989
Date: Fri, 14 Dec 90 20:00 EST
From: Bob Mahoney <BOBMAH%PSC.PLYMOUTH.EDU@mitvma.mit.edu>
Subject: Yacht Info needed

I've been quiet a while here, but...

I'm looking for some info on the Yacht, as described in the Imperial
Encyclopedia (or any better design you may wish to quote).

First, the dumb question:  Why would a Noble want a ship that can't land?
(Configuration is unstreamlined)  I would think he/she would want to take their
luxury-mobile everywhere they go, without having to slum-it in a ship's boat.

Has anyone ever used one of these in a campaign?  Are there any commercially
available ship plans?  Or any (probably superior) had-drawn plans someone might
want to share?

I'd be interested in any discussion concerning yachts- type of weapons
typically installed, any published adventures in which they appear, etc.
(Now since Peter just blew one up in a story, he *must* have something to add!)

Thanks all!
                                  ..
- - ---------------------------------m--m-----------------------------------------
Bob Mahoney        Plymouth State College Computer Services, Plymouth NH 03264
Network Manager/Postmaster                             BOBMAH@PSC.PLYMOUTH.EDU

------------------------------

Archive-Message-Number: 1990
Date: Fri, 14 Dec 90 22:13:37 -0900
From: George William Herbert <gwh@ocf.Berkeley.EDU>
Subject: [embarrased george needs help]


Does anyone have an easily accessable copy of the submarine design
formulas I posted here a while ago?  Mine got archived off onto a tape
and I don't want to recover all umpteen megs off the tape to find it...

Sigh. 8-P i ought to archive my own work, really i ought.

- - -george william herbert
gwh@ocf.berkeley.ecu

------------------------------

Archive-Message-Number: 1991
Date: Fri, 14 Dec 90 22:14:17 -0900
From: George William Herbert <gwh@ocf.Berkeley.EDU>
Subject: That's OUR Bertil...


Letters section of Challenge 47.  Congrats Bertil. 8-)

------------------------------

Archive-Message-Number: 1992
Subject: Magic system?
Date: Sat, 15 Dec 90 02:28:04 EST
From: Robert P Poole <tarquin@ATHENA.MIT.EDU>

Doesn't adding a magic system kind of defeat the purpose of a SCIENCE Fiction
RPG?  I mean, there are plenty of good Fantasy RPG's out there.  Besides,
Traveller has a Psi system which is close enough as it is to magic.

Sorry, but magic offends the purist/rationalist in me.  That's precisely why
I avoid Fantasy games.

R. Poole
tarquin@athena.mit.edu

------------------------------

Archive-Message-Number: 1993
Subject: TML Message 1993 was lost
Date: Sat, 15 Dec 90 02:28:04 EST
From: James T Perkins <jamesp@metolius.wr.tek.com>

I know not what happened to TML message 1993.  It appears to have never
been sent.

James, TML Admin

------------------------------

Archive-Message-Number: 1994
Date: Mon, 17 Dec 90 09:09:00 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: Last posting, for the time being.

Well with these last 3 postings I've finished Scott Kellog's
forwarded material. Thanks for the patience show here. 
Scott is now in the process of moving, and I'll be on 
Christmas holiday till 1/4/91 and won't be able to reply
or gather messages.

Continue with the excellent work, and have a happy holiday
season.

        Stephen D Smith
- - --Name = STEPHEN SMITH  Mailbox # = 68

------------------------------

Archive-Message-Number: 1995
Date: Mon, 17 Dec 90 09:08:53 -0500
From: wrgate.wr.tek.com!tnc!m0068@uunet.uu.net
Subject: Rule comments from Scott Kellogg 12/16/90

From: m0068@tnc.UUCP (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
 
And some of Scott's thoughts on the rules.
 
*********************************************************
*********************************************************
Scott is in the processing of moving so his access is
even more limited. His previously given address and
phone will be of dubious use, depending on the US Snail.
Anyone wishing to contact him should leave a message
with me and I'll forward it to him.
*********************************************************
*********************************************************
 
    WHEN I BREAK THE RULES
 
    I don't hold by some of the design rules.  Those of you who
have looked closely at some of my designs already know this (maybe
you have already commented on my liberties I don't know yet, such
is my limited access to the list.)  The main rule I've broken is
the one about manuver drives.  Here is my justification:
 
    The rules state that you can't put a spacecraft thruster drive
or a spacecraft antigrav drive into a craft smaller than 20 tons. 
The only place you find that rule is in 'Shattered Ships of the
Squabbling Imperium' in reference to the FS-15.
 
    Well, it is a good guide line.  Most craft under that tonnage
can't fit enough of a power plant to run one anyway.  But, you can
if you are careful.  I can see that there is a minimum of size to
these units.  The smallest unit they list is 5.4Kl.  Ok, don't
build one under that size.  However that 5.4Kl drive takes up 17%
of a 2.3 ton vehicle.  Therefore, theoretically, a 2.3 tonner would
have 6G acceleration if you built it.  So would that mean that
everyone would want 6G air/rafts?
 
    No.  I suggest that you use the manuver drives if you are
designing either a spacecraft or a craft that is large enough to
warrent such a drive.
 
    Here is how I interpret the difference bettween the standard
grav thrust units and the anti grav drives.  The standard grav
units being small create only a small disturbance in the local
gravitational field.  the only area substantially affected is
within the volume of the grav unit itself.  That is the sort of
propulsion unit designers would want for a small craft which
carries people or comes in close proximity with other such
vehicles.  Two air/rafts could fly along in close formation without
effecting each other.
 
    Now the grav drive units on the other hand create a large
field:  One which extends beyond the confines of the drive unit
and possibly the ship itself.  That's Ok because that's how the
craft that use these drives operate.  One doesn't often ride down
Main street in a 30 ton ship's boat.  "Ooops!  Charley, you better
pull over, the gravitic field has picked up another traffic cop! 
Boy, he looks funny stuck to the side of the hull..."
 
    Craft using the drive units would operate out of airports,
spaceports and starports.  Areas designated for their use.  After
all, if every scoutship could operate VTOL why should you need a
landing pad at the starport?
 
    Basically, I would say, if a craft is going to operate in a
congested or confined area use grav units.  That includes most
craft.  But in the case of space based fighters one would use drive
units.  Other craft that would use drive units would be large
transports which don't operate without some provision for their
landings.  From 101 vehicles applicable designs for drive units,
the Zeff grav cargo transport, vehicle #95, or the Tachcel
hypergrav transport, vehicle #100.
 
    Military craft would not necessarily want to use grav drive
units as the fields can be detected.  Anti-grav drives would give
off a particularly detectable gravfield.  Actually, in my opinion,
when computing the object size of a craft, the total grav thrust
of the craft should be added to it.
 
    This is all the more reason for military craft to use
thrusters.  Grav tanks which have to operate in various
environments in close coodination with troops will still want to
use grav units.  You don't want the troops stuck to the side of
the grav carrier do you?
 
    The nice thing about this interpretation is that it partially
accounts for grav drive units performance being dependent on a
crafts volume rather than it's weight.  Assuming a grav field is
of a certain size, it would effect a certain volume.  Size and
power of the field would give a certain performance.  Real
gravitational fields after all give a uniform acceleration to a
certain volume.  ie.  The gravitational field of Earth gives a
nearly uniform acceleration of 9.8m/sec^2.  An artificial
gravitational field should have similar properties.  Therefore, an
anti grav drive ship will have less need for inertial compensators:
 
If the hull of the ship and it's innards is being pulled along at
6Gs that would include the passengers as well.  The ship's volume
would be in freefall.  A strong artificial grav field will probably
have some variations and not be a suitable environment for people
to stand in; thus the need for inertial compensators and artificial
gravity inside ships with anti grav drives.  So while you might
consider ommiting inertial compensators from a ship with 2G
acceleration, I would advise against it with a ship using anti grav
drive units.
 
    Another 'rule' I break regularly is putting aircraft hardpoints
on grav vehicles.
 
    Well, that is not actually a rule.  Nowhere has it been put
down that you can't use them.  Actually, with the exception of
missiles and cluster bombs most aircraft ordainance will be of
doubtful use when put beside high powered energy weapons which do
more damage without having to be reloaded.
 
    They are of limited use but I like them.  Their chief
disadvantage is the drag they induce.  Fast re-enty may damage the
ordainance carried.
 
    The ability to fire off volleys is extremely valuable.  Check
out my designs of the Viper, Talon and Indianapolis.
 
Scott Kellogg
 
    via  Stephen D Smith   USENET: m0068@tnc.UUCP
                           BIX: sdsmith
- - --Name = STEPHEN SMITH  Mailbox # = 68

------------------------------

Archive-Message-Number: 1996
Date:     Mon, 17 Dec 90 10:07:44 EST
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Merry Christmas!

To all of you out there, Merry Christmas!  

I'll be around my office for the remainder of this week, but too busy to
think about Traveller much.  So if I am pretty quiet between now and the 
New Year, there isn't anything to worry about.

Best Wishes,

Rob Dean


------------------------------

Archive-Message-Number: 1997
Date: Mon, 17 Dec 90 13:20:21 -0500
From: al646@cleveland.Freenet.Edu (T. L. Hayes)
Subject: re: (1988) More on sector map problems...



I have the Vargr/Valani supplement.  Tonight (when I get home) I will
make a quick comparison and, if no one else posts anything in the meantime,
I will summarize what I find for tomorrow night's list.  Acutally, I did
something like this when I first got the sector data (in like Sept/Oct)
and I did see some differences but the only one I can remember for certain
is the lack of names on planets that now have names.  I am almost positive
(but not quite) that there were differences in the data as well.  Anyway I'll
check this out.

If there are differences, I will try to update the sector data (to match
the Supplement) and make it available.  This could take some time if the
differeneces are extensive but I may be able to do this over X-mas.

TLH

- - --
T.L.Hayes                  |  General Mail : al646@cleveland.Freenet.Edu
MIT/Lincoln Laboratory     |  Personal Mail: hayes@ll.mit.edu
Lexington, MA              |  (Personal Mail Address is in Beta Test!!!)

------------------------------

Archive-Message-Number: 1998
Date: Mon, 17 Dec 90 13:51:12 -0500
From: al646@cleveland.Freenet.Edu (T. L. Hayes)
Subject: Magic and MegaTraveller



>From: Robert P Poole <tarquin@ATHENA.MIT.EDU>
>
>Doesn't adding a magic system kind of defeat the purpose of a SCIENCE Fiction
>RPG?  I mean, there are plenty of good Fantasy RPG's out there.  Besides,
>Traveller has a Psi system which is close enough as it is to magic.

No.  Science Fiction and Fantasy have often been mixed not only in games
but also in literature.  Many stories have magic and technology mixed and
remember the famous line that goes something like this "Sufficiently 
advanced technology is indistinguishable from magic".  These mixed games
and stories are often refered to as Science Fantasy.  Some lean more toward
Fantasy some lean more toward Science Fiction but both approaches are
fun and interesting to play.  I personally have played both types as well
as pure SFRPG anf FRPG.  There are few enough games on the market that do
a good job of mixing the two that making you own is a valid approach to 
the problem.  If you want a SCIENCE Fantasy game you pick a good Science
Fiction game (or at least one you like) and add Fantasy elements.  The
more you add the more Fantasy-like it becomes.  If you want a Science
FANTASY game you start with your favorite Fantasy game and add SF elements.
In the past I ran a Traveller campaign to which I added Fantasy elements
because the players were also long time AD&D players and didn't want a
pure SF game.  Because I allowd some Fantasy into Traveller, my AD&D DM
who was a player in my campaign brought some SF into AD&D.  It was all
rather fun - for a while at least.

>Sorry, but magic offends the purist/rationalist in me.  That's precisely why
>I avoid Fantasy games.

I'm sorry to hear that.  Fantasy games can be a geat deal of fun as can
Science Fantasy.  You should try finding a vaguely realistic basis for
magic sometime if you want a real physics challenge!  But I have to agree
with you in part, magic/fantasy requires you to ingore a lot of reality
and it can be very unsettling if not handled properly (many games do not
handle magic well unfortunately) but if you can bear with it you can have
a lot of fun.  However, if I only have time for one game, I will always
choose the Science Fiction game everytime!

TLH

- - --
T.L.Hayes                  |  General Mail : al646@cleveland.Freenet.Edu
MIT/Lincoln Laboratory     |  Personal Mail: hayes@ll.mit.edu
Lexington, MA              |  (Personal Mail Address is in Beta Test!!!)

------------------------------

Archive-Message-Number: 1999
From: wrgate.wr.tek.com!oresoft.com!richard@reed.UUCP (Richard Johnson)
Subject: PBEM status update from Richard
Date: Mon, 17 Dec 90 7:54:31 PST

[Richard asked me to edit some private mail and make it public, so here
y'all go! -- James]

Well, here it is nigh on a month since I told you guys to be quiet,
and I still can't get on agora to see what mail I've received since
the beginning of (time) December.  :-(  Guess we just live in
`interesting' times.  Figured I'd drop you a note from work ('cause 
your addresses are here, too) and AT LEAST with you Merry Christmas 
(or feel free to insert the name of your preferred mid-winter festival).

To bring you up-to-date on our work gossip (it's somewhat public
now, and I'm relieved of my vow of silence.), Accu-Fab, who owns
Oregon Software has made some kind of "agreement in principle" with
Tau Metric corp. (San Diego) in which TM is immediately assuming
engineering management, and almost all engineering development.
Publications, QA, Sales, and Manufacturing stay in Portland.  So now
I have to figure out how to write about what folks half a continent
away are developing -- welcome to the global village.  The TM folks
seem to think UNIX is just for engineers, and I should use a PC - a
PC not connected to e-mail, or usenet, or even remotely gated to
their development work.  I told 'em what that kind of thinking would
get them, and meanwhile am porting many MB of files to a PC disk and
crying every time a name gets bizarrely truncated.

I will probably be at this most of the next two weeks, but figure I
can leverage a few days of vacation out of them during which I might
make some headway against a bulging mailbox :-).

Sorry for the long hiatus.  Please pass the word I'm still alive and
developing devilish tricks, and to have a wonderful solstice.

Richard Johnson
	again - anyone with a strong desire to talk to me, go ahead and
	write me at richard@oresoft.com -- they still let me read mail
	at work, and I'd enjoy the break.

------------------------------

Archive-Message-Number: 2000
From: d9bertil@dtek.chalmers.se
Subject: Xboat Xmas
Date: Tue, 18 Dec 90 10:37:21 MET

  I just wanted to say "Merry Xmas" to the TML and everyone on it. I will be
gone to the far north between the 26th and the 30th, playing Traveller around
the clock and probably getting a mild case of Net-withdrawal.
 
  Does anyone know what the status is on the first number of DGP's 
MegaTravellers Journal? It was supposed to come out in december but I havn't 
seen it yet.
  (Which btw don't say much, If I want Challenge 47 before february 91, I'll
probably have to get it by mail order. The (only) rpg shop in Gothenburg usually
get things with at least a two months delay, if they get them at all:(

  The Chrysantemum deckplans on sunbane seems to be incorrect and buggy. Since I
know as much about postscript as a vilani engineer knows about drives 
(ie I know which buttons to press:) but lack all kinds of diagnostics programs,
I'll simply try again and test it on our unix laser here.
  The vargr trader plan is still ok, It checked out ok here.

  To the person who discovered the problems with the Chrysantemum deckplans:
  Sorry, but I lost your letter when the mailbox poked it's nose at me. Could
you please mail me again so that I know where to sent the files to?

- - -bertil-
- - -- 
"Words on the net aren't usually worth the paper they are written on."

------------------------------

Archive-Message-Number: 2001
Date: Tue, 18 Dec 90 07:55:41 -0500
From: al646@cleveland.Freenet.Edu (T. L. Hayes)
Subject: Re: Sector data in files -



Last night I compiled this data in response to the questions about
accuracy or currency of the sector data files.  Overall the data files
seem fairly accurate.

Vland -
   Missing many names and Stellar data otherwise a RANDOM search
   through the data does not show any differences with data published
   in Vilani & Vargr.  Most of the Allegiances were incorrect.

Deneb -
   Deneb      1925 B796955-B from The Early Adventures
              1925 B537ADD-C from file
   Exile      1928 X567361-0 Red Zone from TEA
              1928 X799212-4 Red Zone from file
   Jode       0805 A9A6683-B from TEA
              0805 A9A6220-B from file - This was explained in TEA.  The
              data listed in the 2nd survey as of 1065 should be updated
              to the TEA data due to discovery of materials to make a new
              combat drug.
   Dilex      0702 D625385-7 from TEA
              0702 D626888-7 from file
   Atsah Subsector (subsector H) of Deneb matches between TEA and file.
   Pretoria Subsector (subsector A) of Deneb matches between TEA and file.

Corridor -
   Ian Subsector (subsector E) of Corridor matches between TEA and file.

Massilia -
   Massilia as listed in Knightfall seems to match exactly the data in
   the files.

Spinward Marches -
   Spinward Marches as listed in The Spinward Marches Campaign matches the
   data listed in the files.

NOTES:  A match means that except where noted (by explicitly listing the
        conflicting data) a random sampling of data from the listed text
        was compared with and found to be the same as the data listed in
        the files on that sector.

TLH

- - --
T.L.Hayes                  |  General Mail : al646@cleveland.Freenet.Edu
MIT/Lincoln Laboratory     |  Personal Mail: hayes@ll.mit.edu
Lexington, MA              |  (Personal Mail Address is in Beta Test!!!)

------------------------------

Archive-Message-Number: 2002
Date: Tue, 18 Dec 90 07:56:45 -0500
From: al646@cleveland.Freenet.Edu (T. L. Hayes)
Subject: Missing Books



While compiling the data on the sector files I noticed several books
that were supposed to appear around this time.  Anyone know anything
about what happened to them?  Are the going to appear or have they or
what?  The books are:

Aslan         - Stock Number: 0254
Flashback     - Stock Number: 0217
Rebels' Tales - Stock Number: 0220

The last one was advertised along with Knightfall (in Fighting Ships).
Robots was also listed but the stock number matches the stock number for
Book 8 of Classic Traveller so I assume they mean to use that book or at
least they are simply going to re-release the book with some slight
editing (since according to the write up it will be several pages shorter).

Anybody know what's going on here?

TLH

- - --
T.L.Hayes                  |  General Mail : al646@cleveland.Freenet.Edu
MIT/Lincoln Laboratory     |  Personal Mail: hayes@ll.mit.edu
Lexington, MA              |  (Personal Mail Address is in Beta Test!!!)

------------------------------

Archive-Message-Number: 2003
Date:         Tue, 18 Dec 90 12:04:15 EST
From: Nick Sylvain <NPSYLV%WMVM1@VTVM2.CC.VT.EDU>
Subject:      Merry Christmas

Merry Christmas to all you TML'ers out there!

With the upcoming holiday season, I will once again be away from this account
for an extended period of time, and I don't want an accumulation of mail to
clog this relatively small account. Therefore, to all PBEMers, TDRers, and
the TML Admin: From Thursday, 12/20 -- Sunday, 1/13 please send me no mail.
Feel free to unload on me after that date. Thanx!

Nick

------------------------------

Archive-Message-Number: 2004
From: SULAIMAN <asulaima%zephyr.cair.du.edu@RELAY.CS.NET>
Subject: Scott's ships
Date: Tue, 18 Dec 90 10:40:14 MST

 just noticed that Scott Kellog's Lightning class cruiser/variants have 
no launch tubes. I doubt if the Imperium wants to take 20 hrs to launch all
their 60 fighters.

Zaffar.


------------------------------

Archive-Message-Number: 2005
From: woodsb@ecn.purdue.edu (Brent L. Woods)
Subject: Re: (2002) Missing Books
Date: Wed, 19 Dec 90 4:19:09 EST


 In message 2002, al646@cleveland.freenet.edu (T. L. Hayes) writes:
 >
 >Robots was also listed but the stock number matches the stock number for
 >Book 8 of Classic Traveller so I assume they mean to use that book or at
 >least they are simply going to re-release the book with some slight
 >editing (since according to the write up it will be several pages shorter).

     Wouldn't surprise me one bit.  I just took a look at the credits
for _Book 8:  Robots_ and I found Joe D. Fugate, Sr. listed under
"design."  There was also a notice to the effect that the material
in the book had previously appeared in the _Traveller's Digest_, issues
1 through 3.  They included an advertising blurb for the _Digest_, too.
;-)

     The robot design rules are very reminiscent of the vehicle design
rules from MegaTraveller (at the time I first got the book, I was
reminded of _Striker_).  After taking a glance through the book (I
haven't used it in quite a while), I can't really see any reason it
can't be used as-is with MegaTraveller.

     One of the sample designs caught my eye--the one for AB-101, a
robot familiar to the readers of the _Digest_ (as I recall, he was in
_101 Robots_, too).

 >Anybody know what's going on here?

     Know what's going on?  Surely you jest...  ;-)


- - --
     Brent

INTERNET:  woodsb@gn.ecn.purdue.edu
USNAIL:  2818 S. Sunrise Dr.  /  New Palestine, IN  46163
PHONE:  +1 (317) 861-4844 (voice)


------------------------------

Archive-Message-Number: 2006
Date: Wednesday 19th December 1990 09:59:13 GMT
From: Alan Huscroft <ASSHUSCR@cms.am.cc.reading.ac.uk>
Subject: Re:(1988) More on sector map problems...

 
> From: bonnevil@acc.stolaf.edu
>
> I checked some worlds outside the Leviathan area.  The 1120 sector capital
> is Gazulin/Gazulin, so I checked that:
> *ARCHIVE LISTING*
>  [unnamed]  2708 BA6A002-7 A   Lo Ni Wa      301 Im K6V
> *Digest #20*
>   Gazulin   2708 AA86887-B A   Ri Cp An      213 Dd F3D
> Well, the size is right, but atmosphere is denser, it has 40% less water,
> 200 million people instead of 3, and a higher TL.  The Imperium isn't
> that good at terraforming -- and why change the atmosphere from standard?
> Still, this might be justifiable.  The problem is that every world that
> I looked at was different.  In some cases, massive change might be
> understood; the Aslan have been rather thourough in reducing some worlds.
 
This certainly isn't terraforming -- it's a completely different solar
system.  It looks like DGP must have totally rewritten the stats for
the sector.
 
> So the problem might just be restricted to Trojan Reach sector.  Still,
> I'm a little wary about the sectors I can't check.  I'm sure the
> ones that were enterd by hand to update them are pretty safe, but it's
> hard to tell with the other ones, especially ones like Vland for which
> the pop multiplier and stars part is incomplete.  Perhaps someone with
> "Vargr and Vilani" could check that one?  Hopefully it's just the one
> sector file that is messed up.  Anyway, if anybody has any ideas or
> more info out there, I'm sure many of us would appreciate it!
 
Well, I had a quick check of Vland Sector last night.  I didn't examine
every world, just a random selection.  Apart from the updated allegiance
codes I couldn't find any differences.
 
Season's Greetings everyone.  See you next year.
 
............................................................................
: Alan Huscroft              : Janet:    A.Huscroft@uk.ac.reading          :
: Reading, England           : Internet: A.Huscroft@reading.ac.uk          :
: 6-G takeoffs AND landings! : X-boat:   A.Huscroft@terra.sol.solomani_rim :
:............................:.............................................:

------------------------------

Archive-Message-Number: 2007
From: Dave Johnson <D.M.Johnson@newcastle.ac.uk>
Subject: TML Archive Site
Date: Tue, 18 Dec 90 15:02:59 WET

Has anyone else had problem getting stuff from the TML archive site. Half way
through downloading some stuff. I got a connection timed out message. Logged back on
and now it says can not set guest privileges.

What gives?

Dave

- - --

+------------------------------------+----------------------------------------+
| David M. Johnson                   | Janet : D.M.Johnson@uk.ac.newcastle    |
| c/o Electrical and Electronic Eng. | ARPA  : D.M.Johnson@newcastle.ac.uk    |
|     Merz Court                     | UUCP  : ...ukc!newcastle!D.M.Johnson   |
|     Newcastle University           |                                        |
|     Newcastle upon Tyne            |                                        |
|     NE1 7RU                        |                                        |
+------------------------------------+----------------------------------------+
| 'There are only three just wars in American history: The American Civil War,|
| World War II and the Star Wars Trilogy,                                     |
|       Peace Dudes'                                                          |
+------------------------------------+----------------------------------------+


------------------------------

Archive-Message-Number: 2008
Date: Wed, 19 Dec 90 10:09 EDT
From: METLAY@vms.cis.pitt.edu
Subject: Holidaze


To all TMLers and TDR people:

I'm going to be away from my mail account until just after New Year's Day.
Not by force, but by choice; some of you may know that the only two things
I love more than Traveller (and if I spend this much time on Traveller, you
can imagine what my commitments here are!) are my wife and my music, in that
order, and since my wife's in Antarctica (She did remember to send a postcard
to James Perkins, though, so the TML has a Snail link to Antarctica now |-> )
I plan to blow my brains out gigging all night with a bunch of beering swine
who play monstrously hot keyboard jams on the backfeet music for a black onyx,
ay okay. Strong and streamin', mates. See you in January, if I survive.

metlay

PS. 

I know these have been posted before in spots, but for the new folx:

How many Vilani does it take to change a light bulb?
I'm not sure; I better look it up.

How many Solomani does it take to change a light bulb?
Fewer than anybody ELSE, damn it!

How many Zhodani does it take--
- - --To change a light bulb? I knew you were going to ask that.

How many Hivers does it take to change a light bulb?
None. They get someone else to do it. And what's worse, they make them think
it was their idea all along.

(or)

How many Hivers does it take to change a lightbulb?
<hold up both hands and slowly wiggle fingers>

How many K'Kree does it take to change a lighbulb?
As many as can fit into the room.

How many Aslan does it take to change a lightbulb?
Male or female?

(or)

How many Aslan does it take to change a lightbulb--GLURK!
<grab; throat squeezed slowly> I do not know, little human, but I wish to laugh
as hard as everyone else apparently is. Why don't you tell me?

How many Vargr does it take to change a lightbulb?
Four. One to go get a ladder, one to slug the first one and take the ladder 
away, one to slap the second one around and force him to hold the ladder while
the first one wipes his bloody nose and climbs the ladder, and one to stand
by and smirk until the job's done and then take credit for it.

(or)

How many Vargr does it take to change a lightbulb?
YES! <insane half-barked, half-howled laughter>

How many Droyne does it take to change a lightbulb?
Six. It ALWAYS takes six. EVERYTHING always takes six.

(or) 

HOw many Droyne does it take to change a lightbulb?
Six. A Worker to split a claw trying to hit nails in the dark, a Warrior
to rough him up for damaging valuable nails with his carelessness, a Drone
to cast the coyns and decide if maybe darkness isn't a good idea, a Leader
to trip over the hammer and scream for something to be done at once, a
Technician to immediately implement a feasibility study for future illumination
patterns, and a Sport to watch the proceedings with resignation, sigh, and 
go get a lightbulb and put it in himself.

(or)

How many Droyne does it take to change a lightbulb?
<look around fearfully, then hesitantly peep in a tiny voice:> .....One?


Happy holidaze, all.

------------------------------

Archive-Message-Number: 2009
Date: Wed, 19 Dec 90 14:19:02 GMT
From: Jo Jaquinta <jaymin@maths.tcd.ie>
Subject: Space Habitats

	I have never seen a convincing argument for widespread space habitats.
It costs overwhelmingly more to accomidate people/industry in a free floating
space station/habitat than on a planet or vaccuum world. Not to mention 
maintenence.
	Granted, as long as there are high profit industries requiring
a micro-gravity environment (including, of course, research) you will have 
habitat developments. But only as many as the industry can bear. Remember the
higher the tech level the less people needed for production. Unless a system
is setting itself up as a production centre for an entire sector there would
unlikely be more than one or two specialised instalations. Space cities just
aren't economical. If you do a cost analysis you'll probably find that it is
cheaper to shuttle your employees up from a planet.
	One possible analogy is an ocean going oil rig. It's a stationary
platform in a hostile environment. I don't know any riggers personally but
the impression I get is they're glad to get off it for leave. I do know that
there are no families on oil rigs. At the moment, space is a romanticised
topic. Loads of people think it's a really nifty idea to live in space. Once
spaceflight becomes more common it loses the romanticism. Capt. Kirk: "No,
I'm not from outer space, I just work there."
	Ok, lets suppose we have families and emotional attachments. Another
posible analogy for this situation is my own Dublin. Dublin is 1000 years old.
There are no wide suburban expanses like all those American cities. The majority
of people live in rows of terraced houses or council flats. Families are quite
large and very close. The attraction for one's street or one's "local" (i.e. 
pub) is quite strong but the fact is there just isn't enough housing. Housing
is very expensive and there just aren't that many high-paying jobs or people
selling houses. The majority of the children are going to have to find houses
quite outside Dublin or, more often, move further aboad. Even unto the next
continent.
	Space habitats have a similar problem. They're very difficult to expand.
You just don't have the room for a growing generation and that generation 
doesn't have the money to build more. They may hate living on a planet, as many
native Irish hate living in the States, but, well, that's life.

	Space habitats are interesting and unusual places. If you're style is
just escapist techno-wow they're fine. For me, I need some economic
justification for anything to be very widespread. Technology I am prepared
to treat by the "black box" principle but sociology is sociology.

				Jo Jaquinta
				lgrant@maths.tcd.ie

PS> The mailer upset sysgen4 and Dan Corrin is still untwisting it. Due to
the holidays he has been unable to give me a concrete timetable. I think it
might be available on a "untried" basis shortly.

------------------------------

Archive-Message-Number: 2010
Date: Wed, 19 Dec 90 11:33:07 EST
From: Dan Corrin <dan@engrg.uwo.ca>
Subject: Sunbane archive update.


<bertil> 
>   The Chrysantemum deckplans on sunbane seems to be incorrect and buggy. Since I
> know as much about postscript as a vilani engineer knows about drives 
> (ie I know which buttons to press:) but lack all kinds of diagnostics programs,
> I'll simply try again and test it on our unix laser here.
>   The vargr trader plan is still ok, It checked out ok here.
> 
>   To the person who discovered the problems with the Chrysantemum deckplans:
>   Sorry, but I lost your letter when the mailbox poked it's nose at me. Could
> you please mail me again so that I know where to sent the files to?
> 
Problems with the deckplans? I usualy don't put things in the ftp area
unless I have tested them out first. I just printed out a copy of
deckplan.TypeEL15.1.ps and except for an acute angle in the middle of the
tolerances section, it prints just fine. (QMS PS810 Laser Printer on
Sun Network through transcript). I know that postscript is prone to
errors particularily when a large variety of printers are considered.

This brings me to another point. The sysgen4 program is available in the
software subdirectory on sunbane. There was some problems with lines over
79 characters being truncated, and all tabs converted to spaces. The
program now compiles fine (at least on my Suns), but the output doesn't
quite agreee with Jo's sample output files, particularly with temperatures.
Be warned that the program still has an error somewhere if you download it.


The sector data on the archive is the same that DGP posted to GeNIE, so I
would presume that it takes precidence over the paranoia press material.
As for discrepancies between it and some "offical" material? Some of it
can be explaned away as the data is pre-civil war, and some products
such as Vilani and Vargr are later (thus some changed allegiances).


Also on the topic of the archives. Note that come January all the current
bundles (73-160's) will be put in the articles.1990 directory (or 1990).


Lastly, Did I miss the results of the TML survey or what?  Wasn't that 
supposed to be out in early December?

				-Merry Christmas
				
					-Dan

Dan Corrin, System Manager, Mechanical Engineering, UWO, London, Ontario
TML FTP site coordinator:  dan@engrg.uwo.ca   ...!watmath!julian!engrg!dan

------------------------------

Archive-Message-Number: 2011
From: Dave Johnson <D.M.Johnson@newcastle.ac.uk>
Subject: DGP products
Date: Wed, 19 Dec 90 14:48:00 WET

Hello,
        Could anyone send me the complete list of DGP products for
MegaTraveller. (Don't bother to list the Traveller Digest Mags apart from the
current one).

        Does anyone have the up to date list of planned publications as I have
a list in Traveller Digest 20 (The lastest one I have got) and I was wondering
if there were any new releases after Alien Module 1.

        Also does anyone one know of a could supplier of MT stuff in the UK.

Cheers Dave

- - --

+------------------------------------+----------------------------------------+
| David M. Johnson                   | Janet : D.M.Johnson@uk.ac.newcastle    |
| c/o Electrical and Electronic Eng. | ARPA  : D.M.Johnson@newcastle.ac.uk    |
|     Merz Court                     | UUCP  : ...ukc!newcastle!D.M.Johnson   |
|     Newcastle University           |                                        |
|     Newcastle upon Tyne            |                                        |
|     NE1 7RU                        |                                        |
+------------------------------------+----------------------------------------+
| 'There are only three just wars in American history: The American Civil War,|
| World War II and the Star Wars Trilogy,                                     |
|       Peace Dudes'                                                          |
+------------------------------------+----------------------------------------+


------------------------------

End of TML Bundle
*****************

